Version 2 Changelog
Wolfgang Platformer » Devlog
No new areas or content in v2... BUT:
- The removal of a VERY annoying bug that was messing with the longjump direction, game should behave a lot more normally now and if you miss a longjump you can't blame the game anymore!! muahahaha
- I added an FPS counter!! V-Sync is on because the game runs at 1000fps without it on my PC and that's kinda overkill, so the FPS counter should display your screen's refresh rate if everything is going well.
- Analog movement on Controllers, walk as slowly as you want now I guess.
I doubt it, but if it's still lagging or stuttering even though the FPS counter displays a normal value, it's probably the CPU struggling to keep up with the physics that calculate at 144 ticks per second no matter what your framerate is, this might be lagging on your PC, so if it does let me know, but it's already something I want to change so that the movement feels the same at all physics speeds.
Files
WolfgangPlatformer v2 (old version).zip 32 MB
Mar 15, 2024
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Wolfgang Platformer
A little 3D platformer project I'm working on :)
Status | In development |
Author | Mikeysaur |
Genre | Platformer |
Tags | 3D, 3D Platformer, Godot, Low-poly, Pixel Art, Retro |
Languages | English |
More posts
- Version 6 ChangelogMar 26, 2024
- Version 5(.1) ChangelogMar 19, 2024
- Version 4 ChangelogMar 16, 2024
- Version 3.5 ChangelogMar 16, 2024
- Version 3 ChangelogMar 16, 2024
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